modules/spawning/spawn.service
Spawn service using the reactive observable system.
This service handles:
- Initial spawn request and character loading
- Position saving and persistence
- Client-side spawn handling when character data arrives
Observable Architecture
- Subscribes to CharacterService's active character observable
- When character is loaded, client handles spawn
- Position saving remains server-side only
Classes
| Class | Description |
|---|---|
| SpawnService | Spawn manager service handling player spawning and position persistence. |